Comics and Anime Club at UVa
Dattebayo and shit!

NaNoWriMo Writers Unite


CAINE Textboards > INtellectual Exploration
[new topic] [reply] Goto page: First Page, 4, 5, 6, etc
View Previous Topic :: View Next Topic
Author Message
miki_sei
DIABEETUS


Joined: Aug 2007
Power level: 3727
Location: Tir Na Nog
No. 28954 Posted: Apr 29 2012, 18:05:56 [quick quote] [quote]

Related to last post, here are the names of the 12 teams in the AHL (American Hardball League).

Boston Riders
New York Firebirds
D.C. Arsenal
St. Louis Sentinels
Miami Rush
Chicago Pride
Detroit Hammers
Dallas Horde
Denver Novas
Seattle Shockwaves
San Francisco Dragons
Los Angeles Knights

Do these names sound like real teams that people would actually support? I don't want anything to sound derpy or exxxxxtreme.
_________________
Literacy is the best tech.

Back to Top [profile] [pm] [email] [mal] [aim]
 
本屋
[EX Director Honya]


Joined: Aug 2007
Power level: 3641
Location: 妄想中
No. 28955 Posted: Apr 29 2012, 20:43:30 [quick quote] [quote]

Ah, so you split the buffers into the 2 new positions.

The team names sound pretty realistic to be honest. I'm all over the D.C. Arsenal and NY Firebirds although I'm also partial to the Dragons and Knights.

As for the revised uniform designs, I might be late on those so perhaps around Wednesday maybe? I don't believe I asked this before but do you have a specific look in mind for the sashes?
_________________
Honya's MAL Card

Back to Top [profile] [pm] [www] [mal] [aim]
 
miki_sei
DIABEETUS


Joined: Aug 2007
Power level: 3727
Location: Tir Na Nog
No. 28958 Posted: Apr 30 2012, 00:39:47 [quick quote] [quote]

Wednesday would be fine. I still need a little more planning time before I'm ready to write for real.

We forgot to talk about the sash, it's true. As far as the design of the mechanism, I'm thinking something like Spider-Man's web shooters? Pic related. Although in this case, players would only wear one device (corresponding to their favored hand).
_________________
Literacy is the best tech.

Back to Top [profile] [pm] [email] [mal] [aim]
 
miki_sei
DIABEETUS


Joined: Aug 2007
Power level: 3727
Location: Tir Na Nog
No. 28959 Posted: Apr 30 2012, 00:41:06 [quick quote] [quote]

Here's an alternative take on the web-shooter design.
_________________
Literacy is the best tech.

Back to Top [profile] [pm] [email] [mal] [aim]
 
Monsoon
For great justice!


Joined: Sep 2008
Power level: 1032
No. 28970 Posted: Apr 30 2012, 19:40:41 [quick quote] [quote]

I like the idea of your future-dodgeball, but I see a few question marks. First, here's how I imagine a match might go:

Each team darts to the ball closest to them immediately, Rushes to home base, then passes the ball back and forth to boost up their striker and get everyone's shields up, then goes into a formation similar to that of a half-size special teams unit in football or a rugby backfield.  Then teams desperately try to either set up their own striker for a combo or bait the opposing striker into making a bad throw and giving up the ball.  after the first throws are made, everyone scrambles for loose balls and attempts to boost up reoccur. 

First of all, I love the idea of an entire game taking 15-20 minutes.  You could show the entire league's slate of matches in a single afternoon, and sorta-establish that attention spans are at an all-time low in the future.  Hell, I like baseball okay but I would probably enjoy it more if there were only 6 innings. 

However, hardball hinges on possession more than anything else.  There are only two balls, and a team that holds both can make themselves nigh-invincible with +2 on their strikers and +2 on everyone's shields before they make an offensive gambit.  These gambits would probably be awesome, as I love the idea of a highly mobile dodgeball with pass-fakes and different attributes to different passes, but what happens next?  Wouldn't a team try to sit on a lead by grabbing a ball and then hanging out in the home zone for the rest of the game?  Wouldn't a team be helpless if it has no balls (har) and is down in score?  If that scenario happens in the game's first two minutes (possible) then it's game over man.  That scenario reminds me of basketball games before the era of the shot clock, where college games would have final scores of 20-16 or thereabouts on a regular basis.  On purpose. 

So what changes would I make?  I like the idea of different positions giving different attributes to the balls (har), but I think this game needs a way to force changes in possession similar to basketball's shot clock, e.g. a player can't hold on to a ball for more than 15 seconds and a team can't hold on to a ball for more than 45 seconds (as in they need to either go for a strike or lose the ball). 

Also, not sure if you're accounting for this or not, but is stealing or stripping balls possible?  This could remedy things, or possibly add a new dimension to the strategy of a team without any balls.  Maybe give balls-free teams a speed boost or some other system, as the game is probably best when both teams are in possession of a ball.  Alternatively, you could increase the number of balls in play, and create a maximum number of balls allowed in possession.  One possibility: there are three balls in play at one time instead of two, but a team can only possess up to two balls at one time (har). 

A few smaller things: first, six people isn't very much, and a regulation soccer pitch is huge, and even with 22 players on the field things get quite open.  If these suits dramatically increase speed and agility (which you did say was true) then this could be remedied, but I still think it seems a little too spread out.  If you made the field smaller, added walls and a ceiling, and allowed both players and balls to bounce of walls, then, well, damn.  I would watch that. 

Last, your choice of cities and names.  Your nicknames are mostly unique, as I have to get a little obscure or leave the U.S. to identify teams that already use them, and they work.  The only ones I don't immediately like are Horde (which is a harsh-sounding word that I feel has a sinister connotation of sorts) and Shockwaves (which sounds like a little kids' soccer team to me). 

Your choice of cities is a little more puzzling.  (Using Wikipedia for help here) Seattle, St. Louis, and Denver are the 15th-, 19th-, and 21st-largest metro areas in the United States.  I'm not saying you have to use the 12 largest in the U.S. (which would include Riverside, CA, which is only that big because it's the county next to L.A.), but ignoring Philadelphia (6th-largest), Houston (5th), and Atlanta (9th) in favor of those other three might not be the best.  I'd also consider Phoenix/Glendale (14th) or Minneapolis/St. Paul (16th) over St. Louis or Denver.  But hey, this is the future and maybe all of the population concentrations have changed.  It's all up to you. 

And I apologize if I'm being a little too mean in my criticisms/suggestions, but these were just the first several thoughts that popped up after reading your description of the rules and the list of teams.  Your idea is very interesting and could absolutely serve as a theater for a great sports drama.  Go for it, bro.
_________________
Abandon all hope, ye short of attention span

Back to Top [profile] [pm] [aim]
 
miki_sei
DIABEETUS


Joined: Aug 2007
Power level: 3727
Location: Tir Na Nog
No. 28976 Posted: May 1 2012, 12:15:03 [quick quote] [quote]

Nah, you weren't too mean about it. These are good suggestions and I'll probably incorporate most of the rules changes you proposed into the game. Team sizes will stay 6-on-6 as an author's decision; too many people will make things confusing to read.

I've asked a few people about the team names and I've made changes to a few of them accordingly. The AHL's teams are:

1. Dallas Firebirds
2. New York Novas
3. Seattle Spectres
4. Philadelphia Rogues
5. D.C. Arsenal
6. St. Louis Sentinels
7. Miami Rush
8. Chicago Pride
9. Detroit Hammers
10. San Francisco Dragons
11. L.A. Knights
12. Boston Riders

I dropped Denver, added Philly, and shuffled the names of the first four teams on the list.
_________________
Literacy is the best tech.

Back to Top [profile] [pm] [email] [mal] [aim]
 
Aorii
I post in alt.total-loser


Joined: Aug 2007
Power level: 1892
Location: Veni, Vidi, Nates Calce Concidi
No. 29031 Posted: May 4 2012, 09:39:51 [quick quote] [quote]

Well you've already heard most of my thoughts/suggestions, but since mechanics design is bit of a specialty of mine, here's a few thoughts on the fleshed-out rules:

2. Defenders - Are given an arm strength boost relative to other players on the field. Have "lasso/sash" equipped which allows them to grab balls out of the air and throw them. When they possess a ball, it becomes a "Shield Ball" - negates 1 future point scored on the shielded player, unless part of a combo.

This is the one that strikes me odd the most. I don't think I've ever seen a game where defenders must be in 'possession' to properly defend. Since the priority is scoring and you don't win by defending, you want your attackers to retain possession (or buffers, in this case) as much as possible. This means half the time the defenders are just doing... not much? Or at least not as much as they should. I can see Sapper's debuffs being useful (especially if it lasts a while), but I'd say defender's main role/purpose should be when they do NOT have possession.

The one exception to this are the Beaters from HP's quidditch, but that works because the bludger balls can ONLY be utilized by the Beater/defenders...

4. Accelerators - Like Sappers in most respects. When they possess a ball, it becomes an "Accel Ball" - players struck by this ball receive a +1 bonus to their next Strike or Shield.

So wait... they hit their own teammates? This can be a problem, since if you're instinctively trained to dodge balls (especially on a 'battlefield' where your instincts kick in faster than you can recognize friend vs foe), you'll dodge ALL balls. I'd personally still vote for the old concepts of Accelerators buffing up a ball when they PASS instead of when they STRIKE. Basically, they'd be your midfielder to your strikers; the concept/tactics involved would also be easier to grasp since sports already use this concept after all.

This would also make intercepts so much more worthwhile, and makes excessive 'buffing' (too much passing between accelerators) a GREEDY investment. High bonuses to really make it worthwhile when you go into the 'risky' offensive, but if it gets intercepted... ouch time.



2. Rush - Each team has a "home zone" on their respective end of the field. They may retreat into this zone at any time to regroup. Players on opposing teams who press into this zone suffer speed and strength penalties and visual noise on their holo-HUDS, but receive a x2 multiplier on any points scored against their defending opponents.

Since you're using HUDs, how about simply no 'Radar' (aka you can always see a minimap on display showing where teammates are, and the balls are highlighted) if you're on the enemy side, and no 'IFF' (Identify Friend or Foe, teammates and enemies highlighted accordingly) so your reactions are likely to be slower and you may actually make mistakes in passing?

This'll also mean that camaraderie is especially important for attackers, since once they enter the enemy field they'll be full of 'blind spots' and need someone to cover their back... it also makes it particularly hard for a single attacker to rob all the spotlight.

Precise penalties like this are a lot easier to envision/implement/balance than abstract penalties like 'strength decrease' or 'vision impedance' (unless you go classic 'fog of war' = you can only see within X feet of you). Personally I've always thought 'information penalties' are more interesting than 'stat penalties' also (shrug).
_________________
"Allow me to warn you that challenging my ingenuity is a dangerous sort of project, and may tend to make your life a lot more surreal."
"You crazy bastard! I'm gonna treat you like shit until you reveal your true form!!!"

Back to Top [profile] [pm] [www] [mal] [google] [aim]
 
Aorii
I post in alt.total-loser


Joined: Aug 2007
Power level: 1892
Location: Veni, Vidi, Nates Calce Concidi
No. 29032 Posted: May 4 2012, 10:04:09 [quick quote] [quote]

Also Paul, something I forgot to ask you last night...
Why are you planning to use a female MC anyhow? Especially since most of the sports fandom seem to get in sync better with male characters?
_________________
"Allow me to warn you that challenging my ingenuity is a dangerous sort of project, and may tend to make your life a lot more surreal."
"You crazy bastard! I'm gonna treat you like shit until you reveal your true form!!!"

Back to Top [profile] [pm] [www] [mal] [google] [aim]
 
miki_sei
DIABEETUS


Joined: Aug 2007
Power level: 3727
Location: Tir Na Nog
No. 29035 Posted: May 4 2012, 22:03:24 [quick quote] [quote]

>>29031

Points taken. I didn't mean to imply that defenders had to have possession of the ball full-time; they just have to catch it and pass it on. Meanwhile they're free to get in the other team's way however they want. I guess I just didn't make that clear the way I wrote it. I like your suggestion for Accelerators and will adjust accordingly. Also, I guess I need to eventually clarify what info the HUD shows; I think I will drop the vision-fog.

>>29032

Why a girl? Partly just to do something different, and partly to emphasize that this is a sport played by men and women alike, in the same league.
_________________
Literacy is the best tech.

Back to Top [profile] [pm] [email] [mal] [aim]
 
本屋
[EX Director Honya]


Joined: Aug 2007
Power level: 3641
Location: 妄想中
No. 29037 Posted: May 4 2012, 22:25:14 [quick quote] [quote]

So after a couple of versions here's what the final uniform designs for Hardball look like. Also Haruhi I love the D.C. Arsenal. Somehow in the process of this I ended up making my own Russian defender Kotova (or maybe sapper depending on final rules) for the team lol.

Original post by miki_sei
Meanwhile they're free to get in the other team's way however they want.


I guess while we're on the subject of rules, does this mean defenders can get all physical? On a related note will there be something like fouls? This isn't my specialty so I dunno.
_________________
Honya's MAL Card

Back to Top [profile] [pm] [www] [mal] [aim]
 
Monsoon
For great justice!


Joined: Sep 2008
Power level: 1032
No. 29071 Posted: May 6 2012, 18:12:39 [quick quote] [quote]

There will definitely be some sort of foul / penalty system.  This is a given.  As for the physicality of different positions, it would seem that every position other than Striker has potential for defensive activity, based on those sash/whip things, but Defenders are the real enforcers based on that upper-body strength upgrade.  I don't really know enough about how effective or important these sashes are or how impactful the strength boost is to have a feel for the specifics. 

And the uniforms - they are sleek and awfully form-fitting, which makes sense I suppose for a future sport where the personal force field replaces armor or padding.  The design is very feminine, and ought to be bulkier, longer, and/or baggier for a male player, especially the shorts. Still, I think it looks good and is more like a sports uniform and not someone playing dress-up. 

Random, unimportant question: is there going to be league divisions or lesser leagues?  Like, is it going to be organized East/West, East/Central/West, or American/National?  I know it's not important, but I'm curious.  But also: since there are only twelve teams, I'm 100% sure there will be some sort of minor league or farm system set up.  But will there be a promotion system like in soccer or rugby leagues?  Is this even important enough to worry about?  I'm just thinking that there would have to be some system like this in place for a massively popular sport - if it's a niche sport like lacrosse or soccer in America today then 12 teams makes sense, but if this is the NFL of the future then demand would be for more than twelve teams.  For comparison, the NFL has 32 teams, MLB, the NBA, and the NHL each have 30, MLS has 18, and the two lacrosse leagues in the U.S. each have 8.  Amusingly, the lacrosse leagues are entirely east coast and midwest, except they both have a team in Colorado. That's pretty much where people care about the sport.

(way too much) commentary on DC Arsenal, which I do enjoy as a team name: the Washington Bullets basketball franchise (renamed the Washington Wizards in the 90s) got their name because of a local (Baltimore) athletic shoe company, but also superficially because of the munitions facilities located in both the Baltimore and DC areas.  Arsenal/Bullets connection is probably nonexistant, but DC Arsenal immediately made me think of Washington Bullets.  Arsenal is also the name the biggest London-based English Premier League football club (not fair to call it the s-word).  It's not exactly the Lakers/Celtics of English football (that would be Man U), but it's... maybe the Bulls or Knicks?  Hugely popular team with a storied history.  And a cool name. 

And lastly, I want to see some kits.  As in, uniform colors, logos, and patterns for each team (mostly colors).  This sounds like it's silly and won't matter to people, but that's absolutely false.  I dare you to find a sports fan that doesn't instantly make team associations with the colors purple and yellow together (whether it's Lakers, Vikings, or LSU).  Or try wearing black and yellow in a Baltimore sports bar in October. 
_________________
Abandon all hope, ye short of attention span

Back to Top [profile] [pm] [aim]
 
miki_sei
DIABEETUS


Joined: Aug 2007
Power level: 3727
Location: Tir Na Nog
No. 29072 Posted: May 6 2012, 19:20:24 [quick quote] [quote]

>>29071

To address each of those points individually:

Yes, there will be fouls/penalties. Not sure what they will be yet. Need to get deeper into a game scene to really decide.

The uniforms for girls got designed first because I was planning for a female lead and because Honya can't draw guys. I was already thinking about ways to tweak them for guys, though. In the end, Honya's final sketch and my initial mental image match up almost perfectly, so I'm not changing much.

I do imagine that there are several developmental hardball leagues, although I probably won't get into those much. The league is limited to 12 teams for author's reasons; I don't have the time or luxury to create rosters for 20+ teams. Anybody else wants to go more into that stuff, that's your initiative.

The team name "D.C. Arsenal" was in fact informed by the Washington Bullets.

Don't worry about kits. I'm working on that, too. I know how important they are.
_________________
Literacy is the best tech.

Back to Top [profile] [pm] [email] [mal] [aim]
 
Aorii
I post in alt.total-loser


Joined: Aug 2007
Power level: 1892
Location: Veni, Vidi, Nates Calce Concidi
No. 29664 Posted: Aug 3 2012, 08:19:45 [quick quote] [quote]

Since NaNoWriMo is only 3 months away I'm starting to prepare again, so... here's another experimental prologue!
This is actually ch13 in my work-continued from last year's but also candidate prologue for 2nd story, which is both a sequel to my existing work and a fresh starting point (for readers, that is), as it'll jump straight into the main story instead of spending most of the time dealing with the character's more immature problems --- they're still not entirely gone (as deep-rooted issues simply don't vanish as fast as anime claims), but I figure since a lot of ppl don't want the frustration it's nicer to have a start where the MC is at least more capable.

This prologue candidate is very military-fic style; it's a major battle that'll have repercussions throughout the story and henceforth why I wanted to construct a complete view of it from the start. Plan is to switch to focused 3rd-person POV between 3-4 main characters once the chapters start.

Opinions would be greatly welcomed, especially in regards to how well it's understood.

~3k words long:
Spoiler:

Interlude - Day of Reckoning

In times past, the people of each generation would always remember the day on which the greatest war in their lives began. In that one moment when fresh news shook the entire world, when all hell broke loose, when memories would record in perfect clarity a moment of their lives --- what, where, and when. Years and decades later, as they reminiscenced their past, contemporaries would always return to the same questions and answers: What did you do... when emissaries of Pope Urban II called upon the faithful to 'take the cross' and launch the Crusades? When Nazi Germany invaded Poland, triggering the Second World War and all of its horrors? When Chinese Convoy 524, en-route to beleaguered Iran, burned in the Persian Gulf under the fury of American missiles, sparking the near-apocalyptic Third World War?

For the last generation of the Avalonian Republic, a snapshot of their lives would forever burn itself into their memories the moment they saw the mushroom clouds in the emergency news broadcast, burning red with fury against the pitch darkness --- the telltale sign of multiple strategic nuclear warheads that ravaged Rennes, shining metropolis of the planet Broceliande and capital of the Avalonian 2nd District.

Total calamity ensued.

Even the night skies could not keep their peace, for incandescent flares of power soon erupted over the low orbit of Broceliande. Two flagships and their escorts, meeting in what was originally a strained but peaceful, almost routine diplomatic exchange, engaged one another in a sudden duel to the death.

The visiting team was a mere five starships: the colossal 1st District Flagship, Fleet Carrier (CV) Excaliber, plus four Bucellarii-class Armored Cruisers (CAs).

The home team was the proud Republican Guard Flotilla, with a total of twenty capital ships --- five Foederati-class Battlecruisers (BCs), ten Comitatensis-class Battlecarriers (CVGs), and four Bucellarii-class Armored Cruisers, led by the equally enormous 2nd District Flagship, Fleet Carrier Oriflamme.

There was originally a third team, but the 3rd District was running late. After news of the disaster spread, they never arrived at all.

With a four-to-one advantage in hulls, three-to-one advantage in tonnage, and equivalent technology on both sides, the result of any combat would be a foregone conclusion even without considering the planetary defenses. Nobody from the 1st District would be stupid enough to gamble on such odds.

Assuming they were sane.

Not that any fighting was expected. A century of cold war between the three Military Districts of Avalon has allowed each faction's intelligence to thoroughly infiltrate the others' military rank and file. There were no orders and no preparations. This was purely a diplomatic visit, beginning with a mutual display of power through a joint military parade.

Even as late as five minutes prior, only three people knew exactly what to expect, their surnames one and same. But with a single confirmation through Marshal Comorus Kernow's neural-implants, a seemingly harmless codeword flooded its way through the entire fleet network, unraveling hidden sealed orders kept onboard the internal networks of every warship.

It wasn't even a new operation. They went through a full simulated wargame of it once under a hypothetical scenario --- two Terran-years ago.

Speculation of system error escalated, then immediately pacified as Marshal Comorus stood up over the secured fleet broadcast channel and spoke only two words, his voice colder than the darkest depth of space:

"To war."

Some lingering doubts remained, but within seconds, the detectors onboard every ship rang out with news of thermonuclear detonations: not one, not two, but seven. Not merely over the 2nd District Capital, but originating from the depth of their heavily-fortified headquarters, shield generator complexes, and planetary defense centers.

Operation Crecy had taken more than ten years to prepare, an effort performed under deep cover by the 'Black Prince' Arkadi Kernow himself. Its agents, cloistered from each other and every other aspect of the plan, were a mix of willing infiltrators and unwilling operators, all of whom worked within those high-security military installations, with not a single clue toward their true mission until deeply-implanted Geas pre-programming overcame their bodily control.

Ward-breaker rods and teleportation beacons were soon deployed in key positions within those complexes, painting bullseye markers for a trusted three-man team to deliver the presents.

All those other faithful and double-agents thought they were working under Operation Sluys, collecting intelligence for an operational codeword only the most senior of them recognized: Agincourt --- yet another layer of deception that fooled 2nd District intelligence into believing that it would take years still before the 1st District was truly ready to heat this cold war into a hot one.

But now, as Operation Poitiers revealed itself, there was no time left for spies to send the information back up their networks. Even 1st District fleet officers didn't have time to regain their composure before their training and discipline kicked them into action.

Scores of unmanned REDEINs (REmote Drone Escort INterceptor) launched in massive waves, their hard-points loaded with counter-missiles and point-defense laser modules, defensive weapons intended to foil unexpected aggression.

Dozens of METAACs (MEchanized Tactical Adaptive Armament Chassis) sortied with their pilots, the aces of the fleet, each with a transformative, multi-purpose humanoid mech specifically equipped and tuned for their individual prowess.

Even the drone escort frigates slid out of their docking stations, soon needed to serve as screening vessels and cannon fodder to protect their host ships.

Fleet engagements normally began with long-range Anti-Capital Cruise Missile (ACCM) exchanges, but both sides were already within each others' energy weapon envelopes, and 1st District skippers wasted no time slamming in an initial salvo from their gamma-ray laser turrets even as their broadside launchers went into sprint-fire.

The Republican Guard were proud elites, and rightfully so as they went into battle-stations immediately. Panic failed to seize their senses despite total surprise and an incoming avalanche of destructive fire. Even onboard the leading battlecruiser Orleans, where hi-tech Electromagnetic Shields (EMS) and ethertech Vector Negation Shields (VNS) failed under concentrated fire, where lightspeed grasers gouge deep into its armor, shattering bulwarks and killing men, its crew still fought back valiantly, counter-missile racing out to meet the first incoming wave of shipkillers even as their own faltering batteries returned fire.

But under Avalonian naval doctrine, battlecruisers were glass-cannon raiders and skirmishers. Their role was to flush out racks of ACCMs from rapid-fire launchers before withdrawing behind the main wall-of-battle. Their thin armor and meager defenses completely outmatched in any close-combat, especially against Armored Cruisers which were built for it.

The Orleans did not survive a second salvo. The blinding fury of its destruction the first of many that night.

Yet the opening volleys hardly balanced out the skewed force balance. Despite overwhelming surprise, the Republican Guard was quickly recovering. Its own strike craft, already prepared for launch with the now-forgotten military parade, hurled into space like a swarm of angry locusts --- terrifying clouds of red blips on sensors, awesome not only in numbers but also their organization and discipline, trailing behind six fearsome names renowned throughout the new world as the ace killers of the 2nd District, half of the 'Twelve Peers'.

Rear-Admiral Geoffroi, commanding-officer (CO) of the Republican Guard, ordered his troops with insurmountable confidence that a victory was in the making. Surely, the 1st District had underestimated the integrity of his command, and overestimated the morale impact of their surprise attack and nuclear strike, which clearly did destroy 2nd District Headquarters.

Now, they would have their vengeance.

It would have been true, had the Black Prince not sprang a second surprise on them with his grand scheme.

Over a century of internal turmoil within the Avalonian Republic had spawned a number of paramilitary organizations, each deriving its power from a unique mastery of magic that gave them some degree of advantage over military and enforcement mages --- the Auxilia. Some of these organizations were officially sanctioned as knightly orders, serving as special arbiters of the law. Many more were proxies, paid by one District to terrorize the others while publicly claiming their righteously independent actions. A last few were true rebels who sought only to topple the corrupt, existing system.

One of these rebel groups, the Nisshoku Getsumei or Moonlit Eclipse, was known for their derived East-Asian magic that allowed a physical entity to cross over into the spiritual.

A daring raid by the Black Prince and his elite black ops team nearly a year ago had captured two dozen of these mages --- Arcane Servitors (Arvitors in short) to be enslaved by binding them within magic-extraction crystals. The very same that powered countless ethertech equipment and weapon platforms, including the powerful Cataphract METAAC mech, designed from the ground-up with special magic-conductive circuitry that could channel spells through its entire body.

Two squads of elite METAAC pilots knew they had recently received a 'special' upgrade to their machines' Arvitor core, and each of them had a special trigger of the do-not-touch variety added to their latest control interface update. Security was air-tight and even the specialists who did the installation had no clue what the function was. Running unknown equipment without permission was a court-martial-able offense.

After all, there was a way to defeat this magic, but only if the enemy knew what to prepare for.

Now, as those METAACs spearheaded the charge into masses of hostile markers that hopelessly outnumbered them, Excaliber CO Commodore Marcus Kernow finally gave them the order with bared teeth, a sadistic and predatory grin lighting up his entire face:

"Gentlemen, this offer comes once-in-a-lifetime: push, the button, and inscribe your names into history with the annihilation of our foes."

Six of the twenty-four were entitled 'Knights of the Round Table', the ace of aces, pride of the 1st District. Those glory-seekers needed no encouragement, and the others soon followed, accepting any unknown protection they can get in this chaotic and utterly-insane operation.

With a click from each METAAC control interface that linked directly to their neural-implants, twenty-four machines vanished from every sensor display --- except one, but Aurasense ethertech sensors were inherently prone to magic overload, and their field of detection this day was oversaturated with targets.

The two opposing forces soon opened fire upon one another and at the Anti-Capital Cruise Missiles attempting to breach through to the capital ships. Unlike most historical carrier strike craft, the REDEINs' primary role was not to attack, but to serve as an outer interdiction screen against missiles as well as escorting friendly ACCMs. Their weaponry generally lacked the power to breach METAAC shields, for which they often resorted to kamikazes. After all, a downed pilot can just switch their control station's uplink to a new REDEIN and 'respawn', while the carriers would continuously launch REDEINs throughout the battle to keep their front lines adequately 'supplied'.

Alexis Skye, pilot of the METAAC Gawain, was the first to realize that his evasive maneuvers were utterly pointless. Not only were the incoming energy fire not focusing on them, those that should of struck shields went through them as though they didn't exist. The same could be said for his defensive-fire, which passed through missiles as though they were illusions.

Alexis had no idea why he could detect his foes but not vice versa, but he wasn't about to complain.

With the left mech-arm already gripping a Firelance Close-Assault Warhead (CLAW), he conjured, using spell-trigger acceleration, a preloaded Black Blade spell with his right hand and focused all attention on offense. A quick scan of his sensors found an enemy worthy of his attention, and he charged into the maelstrom on an uncertain bet. It had paid seconds later, as his Anti-Capital Black Blade, a seventeen-meter-long gash of disintegrating void power, a magical tear upon the very fabric of the universe, completely ignored the dimensional difference between material and ethereal and cut its unfortunate, unaware foe --- the METAAC Roland --- in two.

It took but a second long before his mates began copying him, charging through the tide of oncoming foes while tearing apart targets of value on their way to their true goal, the flagship Oriflamme.

Seven officers within the Republican Guard actually realized what was happening, but even for those who knew what spells to use, casting any advanced spell without preparation easily took a dozen seconds, seconds that they did not have.

Only one 2nd District METAAC pilot finished his Ethereal Sight spell, only to see the oncoming blade that ended his life.

Then, thirty seconds after engaging their Spiritshift magic, twenty-four METAACs began to reappear in reality in twos and threes, still within the horde of enemy strike craft growing without end from their capital ships. The pilots did not understand the lone warning and paid it no heed in the heat of battle, and nearly half of them exploded within seconds after their return to 'normality', their powerful vector shields collapsing too quickly under the stupendous weight of hostile fire and REDEIN kamikazes.

But the damage had been done.

Nearly forty METAACs destroyed. Five [Snape killed in action. Flight leaders thoroughly confused by the wave of destruction that swept through their formation like an unseen scythe of death.

In a deep space battle, that may not mean much, for it was the exchange of long-range missiles and warheads teleported by Starwarp 'Cannons' that decided the battle. But in a close-quarters ambush like this one, where METAACs could easily breach multiple layers of defensive missile fire and reach point-blank range where their maneuverability and melee-tactics dominated with impunity, the battle had just taken a decisive turn.

The surviving thirteen of the 1st District vanguard dove straight into the Republican Guard's capital ships and ignited their Firelances. Close-Assault Warheads (CLAW) were close-ranged versions of the Anti-Capital Cruise Missile, but with a much larger payload, for Firelances were actually magically shrunken, the spell then dismissed after launching. Like the ACCM, they carried both onboard shield penetrators and defensive shields to shrug off point-defense fire. Launched from point-blank range, these 'lances' soared straight in, crashing into hostile hulls before their bomb-pumped gamma-ray laser warhead exploded, flooding their targets with both a thermonuclear blast and a hail of destructive high-energy radiation.

Already damaged by grasers and proxity-hit ACCMs, five battlecarriers (CVGs) and one last battlecruiser vanished as their hulls violently bloomed into balls of incandescent fury, indications of reactors gone critical. Three other CVGs and two armored cruisers were left as drifting wrecks, while the last two remaining CVGs were crippled beyond repair. Masses of REDEINs, their remote-control pilots dying onboard their carriers, turned autonomous --- still capable of basic formations and tactics, but a far cry from the coordination and ability once displayed by their pilots.

The rest of the battle went downhill from there. Within the hour, an overwhelming force had been decisively defeated by their lack of intelligence as a single strikegroup penetrated their defenses and dealt the fatal blow.

It was WWII Midway all over again.

The 1st District had gotten off with comparatively light casualties: one armored cruiser (CA) destroyed as the skipper did her best to protect the flagship, two more CAs gutted, not to mention REDEINs in the triple digits and most of the screening frigates, but unmanned craft were disposable.

It would have been easily tolerable had METAACs and marines not landed onboard the CV Oriflamme in an attempt to seize the mighty Fleet Carrier, which took years to build and each District had only one of. Unfortunately, the boarders did not manage to hack the central system fast enough, and Rear-Admiral Geoffroi's dying words took all of them with him to the grave as he scuttled the massive ship.

"The guard dies, it does not surrender."

Total of forty-four METAACs and their aces, including four Knight-of-Rounds, was a hefty price to pay.

But it was still worth it.

Midway had merely turned the tide in the Pacific theater of World War II. The 1st Battle of Broceliande Orbit both began and ended the first stage of the war.

Combined with Operation Crecy which laid waste to 2nd District Headquarters, the loss of their flagship was devastating. 2nd District Command had not merely been crushed, it had been destroyed, with no one left more senior than individual squadron commanders, none of whom had the charisma to rally the fleet's remnants under single banner. Most of them surrendered, some of them fought to their dying breath, and a few of them pledged to continue the war as subordinates of the 3rd District.

The 2nd District and the Republic's most populous planet, Broceliande, fell within a single day.

Yet what of the man who planned it all? The man who laid the foundations by establishing the Tinchebray breach that allowed agents and supplies to enter Broceliande without notice, who installed the pieces required for Operation Crecy which shattered any planetary support for the orbital battle, and who delivered the method that would allow a single strike group to pierce the heart of the Republican Guard Flotilla in Operation Poitiers?

Arkadi Kernow was officially marked Snape killed-in-action during a last-minute raid that was supposed to claim the life of the 3rd District Marshal as she visited Broceliande for diplomatic talks. Only the officers onboard the CV Excaliber's bridge knew that Commodore Marcus Kernow had sent down a few nukes, courtesy of the Starwarp Cannon, straight into his adoptive brother's operational area.

No one knew if Marshal Comorus Kernow would have approved. He was a cold-blooded bastard himself, but he was also too busy coordinating forces in other areas, despite his presence onboard the Excaliber during the entire battle.

The 'Black Prince' would never be heard from again, and to all but a very few, it was the real, biological son of 1st District Marshal who would be receive the credit for this 'heroic' victory.

Which was actually... a surprisingly lucky turn for Arkadi.

_________________
"Allow me to warn you that challenging my ingenuity is a dangerous sort of project, and may tend to make your life a lot more surreal."
"You crazy bastard! I'm gonna treat you like shit until you reveal your true form!!!"

Back to Top [profile] [pm] [www] [mal] [google] [aim]
 
You cannot reply because you are not logged in.
 
[new topic] [reply] CAINE Textboards > INtellectual Exploration GMT - 5 Hours is where it's at
Goto page: First Page, 4, 5, 6, etc

Powered by lulzbb © 2008 by Hark
Maintained by XT-8147
Although this organization has members who are University of Virginia students and may have University employees associated or engaged in its activities and affairs, the organization is not a part of or an agency of the University.  It is a separate and independent organization which is responsible for and manages its own activities and affairs.  The University does not direct, supervise or control the organization and is not responsible for the organization’s contracts, acts or omissions.